The Raid Begins

There is a fetid stench of defecation, decay, defilement, and carnage from deep within the mountain passage.

Dalton and Jing Dao broke off on horseback, to see to executing any gnoll stragglers outside this mountain left behind by Sandwing in its increasing ennui with such measly prey.

Wreck’t is to take point and flush out the enemies. Kun-Ghar will herd them into kill-boxes. Ziegfried will see to damage control.

Kun-Ghar drew enemy fire and shoved Wreck't aside to keep the cavalier from eating a crossbow bolt by bandits waiting in ambush.

The party routed the bandits, and Kun-Ghar took a trophy--a severed bandit head. What can be done with a severed head? Only Kun-Ghar knows for sure.

A dilapidated wood and rope bridge stretched over a steep chasm, too weak to support anyone's weight. The best way would be to leap across the 10-foot chasm with a good running start.

Kun-Ghar soared across like a flying bear. Wreck't made the jump easily enough. Ziegfried overprepares a tad and barely makes it across, handily saved by his burly allies. "You see how acrobatic you can be in 50 pounds of armor..."

The commotion attracted the attention of a group of gnoll archers and a blood-magic-using warrior. The warrior channeled a foul ritual to augment his sprinting speed to relay orders and information to more than just the archers in front of the party...

At some point in combat, Wreck't learned a new word: HUBRIS. The lesson was given as the intrepid half-orc cavalier tried a standing leap across a 12-foot chasm to attack his marked enemy.

He did not make it across, slipping on a handhold he thought was secure.

Wreck't barely managed to thrust his magical pike into the chasm wall to keep himself from falling. It's a good thing magical weapons don't break easily. After combat, Wreck't managed to use his pike as a secure foothold and climb up to safety on his own, reclaiming a bit of face.

The gnoll archers seemed to have been guarding a chest full of coins scrapped together as tribute, plus a bone charm to The Sun in beautiful scrimshaw and three nuggets of unrefined jet that retail for 100 GP each at an honest jeweler or guild artisan. The party took a short rest to stitch up their wounds.

As Ziegfried studied the iconography on a set of sealed doors, he concluded that this corrupted desert temple might have been a mountain dwarf chapel to The Sun, by far the most popular of The Arcana. Nearly everybody praises The Sun. Was that the reason this site was chosen by the cult?

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